Too Many Hooks is a competitive action game. Players grapple to stay on top by cutting down the opponent’s rope, falling behind means losing a life. Watch the video below to see more gameplay.
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Design Highlights
Fluid grappling movement is the only way for players to navigate through the stage, which adds friction to the gameplay.
Movement based combat utilizing the existing grappling hook mechanic reduces player input and cognitive load.
Infinite re-playability using procedural generated platforms scriptable objects allows for a different experience every playthrough and quick iterations.
Character customization allows for easier identification of player’s character, and better accessibility for color blindness.
Roles and Contributions
As a game designer, I collaborated with my teammates to iterate weekly while solving design challenges.
Visual iterations improved visual appeal and clarity throughout the development of Too Many Hooks.
Improved UX such as the dynamic arrow indicators when players are off screen made for better player experience.